Joël van der Werf
Software engineer
Tokyo Itabashi, JP
joelnl74@gmail.com
Skills
C#
Unity
Git
C++
SQL
Javascript
OpenGL
Vulkan
GLSL
HLSL
Photon (Networking)
Unreal engine 4/5
Python
HTML/CSS
Languages
English Business
Netherlands Native
Japanese N4/N3
My name is Joël van der Werf I am a software engineer/game developer with a master degree in Game and media Technology, and I am 29 years old. I currently reside in Tokyo Itabashi working as a software engineer in video games.
I have over six years of professional experience as a software engineer in the field of game development. Plus more than 15 years of experience working on personal projects in C++ and C#. I have experience working in multidisciplinary game development teams in my recent work at Miniclip Netherlands and Deel Japan. In addition, I have a strong passion to work and acquire knowledge in the field of game development and game engine technologies.
Medior Software Engineer at Deel K.K. Japan. Responsible for maintaining code and developing new features for Football head coach.
Medior Software Engineer at Miniclip Netherlands. Responsible for the front-end for the games created and maintained by the Miniclip organization.
Intern at Delta-N, Unity3D Developer focusing on mixed reality and interactions with the Microsoft HoloLens.
Master Degree: Software engineering, specialized in Game and media technology
Courses: elementary math (algebra/linear algebra/calculus), game physics, advanced graphics, optimization and vectorization, computer animation, sound and music technology, computer vision, AI for game technology, crowd simulation, game theory, multimodal interaction, scientific perspectives on GMT.
Bachelor Degree: Software engineering
Courses: basic programming C#, advanced programming C#, UML, systems architecture, algorithms, SQL, advanced SQL, databases, cyber-security, minor computer graphics, minor game development.
Football head coach
Unity game programmer for the game Football Head Coach at Miniclip Netherlands. Responsible for the Unity3D client side of the game systems. NFLPA Licensed football manager game.
Unity messaging
Created a generic messaging system in Unity game engine for sharing information between game systems.