Joël van der Werf
Software engineer
Zoetermeer, NL
joelnl74@gmail.com
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Skills
C#
Unity
Git
C++
GameSparks/Amazon Gaming Services
SQL
DOTNET-CORE
ASP-WEB DOT.NET.CORE-MVC
ASP-WEB-API DOT.NET.CORE
Javascript
Blender3D
HTML/CSS
React
Unreal engine 4/5
PlayFab (Backend)
OpenGL
Vulkan
GLSL
HLSL
3DSMax
Maya
Java
Objective-C
Photon (Multiplayer engine)
Python
Languages
English(Fluent)
Netherlands(Native)
Japanese(Studying for N4)
My name is Joël van der Werf I am a c#/Unity/Dot-net software engineer/game developer at Miniclip Netherlands. One of my dreams is to build experience living outside the Netherlands.
I have over five years of professional experience as a software engineer in the field of game development/programming. Plus more than 10+ years of experience working on personal projects in C++, Unreal engine, Java, Unity, Web-development and C#. I have experience working in multidisciplinary development teams in my present work at Miniclip Netherlands. In addition, I have a strong passion to work and acquire knowledge in the field of software engineering, code architecture, web-development, AR, VR, MR simulation, and game engine technologies.
Medior Software Engineer/Unity3D Developer at Miniclip Netherlands. Full stack developer for the games: Online soccer manager, Football head coach, and Dynasty Duels.
Intern at Delta-N, Unity3D Developer focusing on mixed reality and interactions with the Microsoft HoloLens.
Master Degree: Software engineering, specialized in Game and media technology
Courses: elementary math (algebra/linear algebra/calculus), game physics, advanced graphics, optimization and vectorization, computer animation, sound and music technology, computer vision, machine learning, AI for game technology, crowd simulation, game theory, multimodal interaction, scientific perspectives on GMT.
Bachelor Degree: Software engineering
Courses: basic programming C#, advanced programming C#, UML, systems architecture, algorithms, SQL, advanced SQL, databases, cyber-security, minor computer graphics, minor game development.
Link to Portfolio: https://joel-van-der-werf.com/Projects.html
Link to Github project: https://github.com/joelnl74
Link to Ludlum dare page: https://ldjam.com/users/hydrogenium/
Football head coach
Unity and Dotnet software engineer for the game Football Head Coach at Miniclip Netherlands. Responsible for the Unity3D side of the game in close cooperation with the back-end, art, and product team of Miniclip Netherlands. Personally implemented the following features: mission system, tactical system, match experience, game calendar, playoff screen, game store, player cards, live operations features, and data binding and messaging systems.
Dynasty Duels
Full stack programmer responsible for the networking, back-end, and Unity3D side for the game Dynasty Duels at MiniClip Netherlands. Dynasty Duels is a free Real-Time Strategy (RTS) multiplayer PvP game. Typical RTS elements like base building, resource collecting, the fog of war, and a mix of strategy and tactics to launch your attacks are the core of every battle.
Unity messaging
Created a generic messaging system in Unity game engine for sharing information between game systems.